Traverse

Overview

Traverse is a web trip planner to help people create their own itinerary in detail with fun.

It offers features that increases the quality of life of users such as auto-generated routing to enhance efficiency in travel, estimating budgets and also adding or removing items that have or have not been included in the planner.

Team Members

Millennian Ibnu A K
Kenia Visakha Zerlinda
Felia Hutari Dwi Putri

Roles

UI/UX Designer
UI/UX Designer
UI/UX Designer

Duration

Oct 2022 - Feb 2023
( 4 months, Dec 2022 break)

Tools

Figma, Miro

Define the
Problems

According to Statista, travelers are not having a good experience with travel tech because of factors that are out of the reach of design's capabilities, i.e. how prices keep changing and slow website.

However, there is a point that can be solved by design and that is the flexibility of such travel tech. Travelers are much more at ease with the concept of freely edit their travel as they please.

In the other hand, another research by Statista also shows how tech has helped travelers. By saving time to plan such trips with tech, it really comes to mind that planning efficiently is greatly preferred by travelers.

“Travel techs need to have FLEXIBILITY and EFFICIENTLY help travelers to plan their trips. ”

Competitive Analysis

Conducting analysis of other existing web planners helped to narrow down what concept, content and the dos and don'ts that need to be pursued in the design.

“Detailed INFORMATION on recommended places, itinerary, hotel booking, budget estimation and routing on map with a FUN, CUTE, SIMPLE and CLEAN interface. ”
Click here to view the Miro File

Survey
Analysis

Having 10 respondents to explain how they usually plan a trip digitally or conventionally through a survey gave new insights to key features that are urgently needed in a trip planner.

DESTINATIONS and STOPS are the most important. ”

PLANNER-like visual is preferred i.e. calendar and tables. ”

5 STEPS flow is more detailed in planning. ”

User Flow

This user flow shows the initial idea of how users would plan using the web. The order of the flow will be from the most important information needed to get to the least important one.

User Interview

Conducting interview and tests for 5 users who have used a digital planner for their trip to know more what they think of their experience using those apps. They were given questions as such:

  1. Tell me about the last time you plan for a trip or vacation.`
  2. How do you feel about planning the trip?
  3. Were there any memorable moments when you plan the trip?
  4. Which apps have you used for trip planning? Why specifically that one?
  5. Does planning with this app live up to your expectation?
  6. What do you like and dislike about the app?
  7. What features are important for a trip planning app?
  8. Is there any difference planning a trip using and not using an app?
  9. Is there anything else that you wanted to tell us about your experience using the app?

User Persona

Using user persona according to how respondents experienced and need in the user interview, most of them seeks detailed information on destinations, accommodations, transportations and itinerary for a smooth trip.

User Journey Map

With this journey map we could imagine what would our persona do for each step of planning their trip. She will need to do tasks in 5 sections.

Wireframe

As a team, we each interpret our own ideas into sketches and present them to the team. Then we discussed which ideas will be implemented and could be merged for the better of the design.

Usability Testing

Using the 10 Usability Heuristics to analyze the result of 5 respondents who tried testing the wireframe with a scenario as such:

"You reside in Brisbane, Australia, and want to have a holiday to Indonesia and Malaysia for the Summer."

Respondents were asked to do tasks based on the scenario as below:

  1. Choose the countries you want to go for vacation to this trip plan.
  2. Search for destinations you want to visit as well as add them to your trip.
  3. Make sure the destinations you've picked are ordered to the order you want to visit them.
  4. Try finding accommodations for your trip.
  5. Take a look at your trip's schedule to have a visualization of the whole trip.
  6. Check your estimated spending for this trip.

Style Guide

Holiday trips are more accustomed towards leisure vacation at sea, so the primary color that were chosen are the shades of cool blue with orange sandy beach as the secondary color.

Other UI elements have a more friendly style with rounded edges and lines in their design.

Final Look

Click here to view Prototype.Click here to view Figma File.

Validation Testing

For validation testing, 5 respondents were helping to try the prototype out with tasks as such:

  1. Choose the countries you want to go for vacation to this trip plan.
  2. Search for destinations you want to visit as well as add them to your trip.
  3. Try finding accommodations for your trip.
  4. Take a look at your trip's schedule to have a visualization of the whole trip.
  5. Add a schedule for your free time in the time table.
  6. Check your estimated spending for this trip.

Iteration

With many feedbacks from the validation test, Traverse got major and minor improvements. The major improvement is the two ways of navigation:

  1. If users already know where they want to go, they can fill in the text input fields and click the "Plan my trip" button that takes them to add destinations to their trip
  2. If users are still pondering where to go, they can click the "Discover my trip" button that takes them to the interactive map to browse for information on countries around the world

Minor improvements include UI features such as button, size, color stylings and minor UX features such as the addition of buttons, carousel and tool tips.

Reflection

For my first web design and working on it on a team, it was actually better than working alone since each member have different views on the design and we were able to discuss and merge our ideas into a better design. Other than the delights of working on a team, there are some points that I learned from this project:

  1. Complex designs need instructions
    Even though we have implemented intuitive designs into the prototype, users are still unable to navigate properly because of the lack of instructions at the start of each page. Having 5 steps to be done it actually made me think that it was actually too much and they needed assistance in the form of tool tips or onboarding pages.

Want to say hello?

If you like what you see and want to work together, get in touch!